////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
//
////////////////////////////////////////////////////////////////////////////////////////

#include "../NstMachine.hpp"
#include "NstApiEmulator.hpp"

namespace Nes
{
	namespace Api
	{
		#ifdef NST_MSVC_OPTIMIZE
		#pragma optimize("s", on)
		#endif

		Emulator::Emulator()
		: machine(*new Core::Machine)
		{
		}

		Emulator::~Emulator() throw()
		{
			delete &machine;
		}

		#ifdef NST_MSVC_OPTIMIZE
		#pragma optimize("", on)
		#endif

		Result Emulator::Execute
		(
			Core::Video::Output* video,
			Core::Sound::Output* sound,
			Core::Input::Controllers* input
		)   throw()
		{
			return machine.tracker.Execute( machine, video, sound, input );
		}

		ulong Emulator::Frame() const throw()
		{
			return machine.tracker.Frame();
		}
	}
}
